Abyss Lector: Violet Lightning
6
tcg-hp
Type—
Cost6
Energy—
Den of Thunder
1
2

Deals 1 Electro DMG.

Shock of the Enigmatic Abyss
3

Deals 3 Electro DMG.
If the target is already affected by Electro, steal 1 Energy from them. (If this character's Energy is already full, then the stolen Energy will be given to the next character who does not have full Energy)

Wild Thunderburst
3
2

Deals 3 Electro DMG.
If the target has no more than 1 Energy, deals +2 DMG.

Electric Rebirth

(Passive) When the battle begins, this character gains Electric Rebirth

Electric Rebirth
When the character to which this is attached would be defeated: Remove this effect, ensure the character gains Certain effects will grant characters an immunity to being defeated when their HP hits 0, and will heal them for a certain amount thereafter.
When this occurs, characters will not be regarded as having experienced a defeat. (Hence, their attached equipment and statuses will not be removed, and their Energy will remain uncleared.), and heals them to 4 HP. After this effect is triggered, this character deals +1 Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a common.gcg.Catalyzing Field that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a common.gcg.Thundercloud that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply common.gcg.Electric Shock to a random card in your opponent's Hand.).
.

Electric Rebirth

When the battle begins, this character gains Electric Rebirth

Electric Rebirth
When the character to which this is attached would be defeated: Remove this effect, ensure the character gains Certain effects will grant characters an immunity to being defeated when their HP hits 0, and will heal them for a certain amount thereafter.
When this occurs, characters will not be regarded as having experienced a defeat. (Hence, their attached equipment and statuses will not be removed, and their Energy will remain uncleared.), and heals them to 4 HP. After this effect is triggered, this character deals +1 Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a common.gcg.Catalyzing Field that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a common.gcg.Thundercloud that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply common.gcg.Electric Shock to a random card in your opponent's Hand.).
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Source: Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Abyss Lector: Violet Lightning