Consecrated Scorpion
10
tcg-hp
Type—
Cost10
Energy—
Scorpion Strike
1
2

Deals 2 Normal DMG.

Stinging Spine
3

Deals 3 Electro DMG.
Create 1 Bonecruncher's Energy Block

Bonecruncher's Energy Block
Randomly Use Action Cards or Character Skill effects to Discard Action Cards from Hand or Deck. 1 card from your Hand with the highest If a Cost Increase or Cost Reduction is attached to an Action Card, its current Elemental Dice cost will be adjusted accordingly.
(Effects that reduce the Elemental Dice cost when playing the card do not affect this cost.) and create 1 Elemental Die of your active character's Element. (Only 1 such card can be played per Round)
card and randomly place it within the top 2 cards of your deck.

Thunderbore Blast
3
2

Deals 3 Electro DMG. $common.gcg.K56 up to 3 Bonecruncher's Energy Block

Bonecruncher's Energy Block
Randomly Use Action Cards or Character Skill effects to Discard Action Cards from Hand or Deck. 1 card from your Hand with the highest If a Cost Increase or Cost Reduction is attached to an Action Card, its current Elemental Dice cost will be adjusted accordingly.
(Effects that reduce the Elemental Dice cost when playing the card do not affect this cost.) and create 1 Elemental Die of your active character's Element. (Only 1 such card can be played per Round)
cards from your Hand, and create 1 Thunderbore Trap
Thunderbore Trap
After a character on this side of the field uses a Skill: Deals 2 Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a common.gcg.Catalyzing Field that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a common.gcg.Thundercloud that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply common.gcg.Electric Shock to a random card in your opponent's Hand.) to their team's active character.
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.: Initial amount equal to the number of $common.gcg.C124051 discarded when created. (Max 3 stacks)
on the opposing side of the field.

Immortal Remnants: Electro

(Passive) When the Round ends, create 2 Bonecruncher's Energy Block

Bonecruncher's Energy Block
Randomly Use Action Cards or Character Skill effects to Discard Action Cards from Hand or Deck. 1 card from your Hand with the highest If a Cost Increase or Cost Reduction is attached to an Action Card, its current Elemental Dice cost will be adjusted accordingly.
(Effects that reduce the Elemental Dice cost when playing the card do not affect this cost.) and create 1 Elemental Die of your active character's Element. (Only 1 such card can be played per Round)
cards and randomly place them within the top 10 cards of your deck.

Source: Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Consecrated Scorpion