Hydro Hypostasis
8
tcg-hp
Type—
Cost8
Energy—
Droplet Diffusion
1
2

Deals 1 Hydro DMG.

Surging Tides
3

Deals 2 Hydro DMG, then performs "$common.gcg.K53" for $common.gcg.S22085.

Calamitous Tides
3
2

Deals 3 Hydro DMG and summons Water Droplet

Water Droplet
End Phase: If your Hydro Hypostasis does not have When the character to which this is attached would be defeated: Remove this effect, ensure the character $common.gcg.K54|s1, and heal them to 1 HP. attached, attach When the character to which this is attached would be defeated: Remove this effect, ensure the character $common.gcg.K54|s1, and heal them to 1 HP. to this character. Otherwise, deal 2 Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target.
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round. (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a Dendro Core that grants +2 DMG to the next instance of Pyro or Electro DMG.
Lunar-Charged: Creates a Thundercloud that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply Electric Shock to a random card in your opponent's Hand.)
Lunar Bloom: Deal +1 DMG for this instance, and apply Cost Reduction to a random card in your Hand.
Lunar-Crystallize: This DMG +1, and create 1 Moondrift Harmony that can summon and enhance Moondrift and add it to your Hand..
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.: 2
.

Hydro Crystal Core

(Passive) When the battle begins, this character starts with Hydro Crystal Core

Hydro Crystal Core
When the character to which this is attached would be defeated: Remove this effect, ensure the character $common.gcg.K54|s1, and heal them to 1 HP.
attached. If Water Droplet
Water Droplet
End Phase: If your Hydro Hypostasis does not have $common.gcg.C122081 attached, attach $common.gcg.C122081 to this character. Otherwise, deal 2 Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target.
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round. (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a Dendro Core that grants +2 DMG to the next instance of Pyro or Electro DMG.
Lunar-Charged: Creates a Thundercloud that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply Electric Shock to a random card in your opponent's Hand.)
Lunar Bloom: Deal +1 DMG for this instance, and apply Cost Reduction to a random card in your Hand.
Lunar-Crystallize: This DMG +1, and create 1 Moondrift Harmony that can summon and enhance Moondrift and add it to your Hand..
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.: 2
is on the field when Hydro Crystal Core
Hydro Crystal Core
When the character to which this is attached would be defeated: Remove this effect, ensure the character $common.gcg.K54|s1, and heal them to 1 HP.
is consumed: Reattach Hydro Crystal Core
Hydro Crystal Core
When the character to which this is attached would be defeated: Remove this effect, ensure the character $common.gcg.K54|s1, and heal them to 1 HP.
, and decreases the Usage(s) of Water Droplet
Water Droplet
End Phase: If your Hydro Hypostasis does not have $common.gcg.C122081 attached, attach $common.gcg.C122081 to this character. Otherwise, deal 2 Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target.
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round. (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a Dendro Core that grants +2 DMG to the next instance of Pyro or Electro DMG.
Lunar-Charged: Creates a Thundercloud that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply Electric Shock to a random card in your opponent's Hand.)
Lunar Bloom: Deal +1 DMG for this instance, and apply Cost Reduction to a random card in your Hand.
Lunar-Crystallize: This DMG +1, and create 1 Moondrift Harmony that can summon and enhance Moondrift and add it to your Hand..
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.: 2
by 1.

Overflow

Deals 1 Hydro DMG.

Hydro Crystal Core

(Passive) When the battle begins, this character starts with Hydro Crystal Core

Hydro Crystal Core
When the character to which this is attached would be defeated: Remove this effect, ensure the character $common.gcg.K54|s1, and heal them to 1 HP.
attached. If Water Droplet
Water Droplet
End Phase: If your Hydro Hypostasis does not have $common.gcg.C122081 attached, attach $common.gcg.C122081 to this character. Otherwise, deal 2 Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target.
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round. (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a Dendro Core that grants +2 DMG to the next instance of Pyro or Electro DMG.
Lunar-Charged: Creates a Thundercloud that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply Electric Shock to a random card in your opponent's Hand.)
Lunar Bloom: Deal +1 DMG for this instance, and apply Cost Reduction to a random card in your Hand.
Lunar-Crystallize: This DMG +1, and create 1 Moondrift Harmony that can summon and enhance Moondrift and add it to your Hand..
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.: 2
is on the field when Hydro Crystal Core
Hydro Crystal Core
When the character to which this is attached would be defeated: Remove this effect, ensure the character $common.gcg.K54|s1, and heal them to 1 HP.
is consumed: Reattach Hydro Crystal Core
Hydro Crystal Core
When the character to which this is attached would be defeated: Remove this effect, ensure the character $common.gcg.K54|s1, and heal them to 1 HP.
, and decreases the Usage(s) of Water Droplet
Water Droplet
End Phase: If your Hydro Hypostasis does not have $common.gcg.C122081 attached, attach $common.gcg.C122081 to this character. Otherwise, deal 2 Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target.
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round. (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a Dendro Core that grants +2 DMG to the next instance of Pyro or Electro DMG.
Lunar-Charged: Creates a Thundercloud that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply Electric Shock to a random card in your opponent's Hand.)
Lunar Bloom: Deal +1 DMG for this instance, and apply Cost Reduction to a random card in your Hand.
Lunar-Crystallize: This DMG +1, and create 1 Moondrift Harmony that can summon and enhance Moondrift and add it to your Hand..
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.: 2
by 1.

Source: Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Hydro Hypostasis