Hydro Hypostasis
8
tcg-hp
Type—
Cost8
Energy—
Droplet Diffusion
1
2

Deals 1 common.gcg.GCGDeclaredValueElement.

Surging Tides
3

Deals 2 common.gcg.GCGDeclaredValueElement, then performs "$common.gcg.K53" for $common.gcg.S22085.

Calamitous Tides
3
2

Deals 3 common.gcg.GCGDeclaredValueElement and summons Water Droplet

Water Droplet
End Phase: If your Hydro Hypostasis does not have When the character to which this is attached would be defeated: Remove this effect, ensure the character $common.gcg.K54|s1, and heal them to 1 HP. attached, attach When the character to which this is attached would be defeated: Remove this effect, ensure the character $common.gcg.K54|s1, and heal them to 1 HP. to this character. Otherwise, deal 2 Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target.
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round. (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a Dendro Core that grants +2 DMG to the next instance of Pyro or Electro DMG.
Lunar-Charged: Creates a Thundercloud that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply Electric Shock to a random card in your opponent's Hand.)
Lunar Bloom: Deal +1 DMG for this instance, and apply Cost Reduction to a random card in your Hand.
Lunar-Crystallize: This DMG +1, and create 1 Moondrift Harmony that can summon and enhance Moondrift and add it to your Hand..
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.: 2
.

Hydro Crystal Core

(Passive) When the battle begins, this character starts with Hydro Crystal Core

Hydro Crystal Core
When the character to which this is attached would be defeated: Remove this effect, ensure the character $common.gcg.K54|s1, and heal them to 1 HP.
attached. If Water Droplet
Water Droplet
End Phase: If your Hydro Hypostasis does not have $common.gcg.C122081 attached, attach $common.gcg.C122081 to this character. Otherwise, deal 2 Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target.
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round. (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a Dendro Core that grants +2 DMG to the next instance of Pyro or Electro DMG.
Lunar-Charged: Creates a Thundercloud that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply Electric Shock to a random card in your opponent's Hand.)
Lunar Bloom: Deal +1 DMG for this instance, and apply Cost Reduction to a random card in your Hand.
Lunar-Crystallize: This DMG +1, and create 1 Moondrift Harmony that can summon and enhance Moondrift and add it to your Hand..
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.: 2
is on the field when Hydro Crystal Core
Hydro Crystal Core
When the character to which this is attached would be defeated: Remove this effect, ensure the character $common.gcg.K54|s1, and heal them to 1 HP.
is consumed: Reattach Hydro Crystal Core
Hydro Crystal Core
When the character to which this is attached would be defeated: Remove this effect, ensure the character $common.gcg.K54|s1, and heal them to 1 HP.
, and decreases the Usage(s) of Water Droplet
Water Droplet
End Phase: If your Hydro Hypostasis does not have $common.gcg.C122081 attached, attach $common.gcg.C122081 to this character. Otherwise, deal 2 Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target.
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round. (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a Dendro Core that grants +2 DMG to the next instance of Pyro or Electro DMG.
Lunar-Charged: Creates a Thundercloud that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply Electric Shock to a random card in your opponent's Hand.)
Lunar Bloom: Deal +1 DMG for this instance, and apply Cost Reduction to a random card in your Hand.
Lunar-Crystallize: This DMG +1, and create 1 Moondrift Harmony that can summon and enhance Moondrift and add it to your Hand..
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.: 2
by 1.

Overflow

Deals 1 common.gcg.GCGDeclaredValueElement.

Hydro Crystal Core

(Passive) When the battle begins, this character starts with Hydro Crystal Core

Hydro Crystal Core
When the character to which this is attached would be defeated: Remove this effect, ensure the character $common.gcg.K54|s1, and heal them to 1 HP.
attached. If Water Droplet
Water Droplet
End Phase: If your Hydro Hypostasis does not have $common.gcg.C122081 attached, attach $common.gcg.C122081 to this character. Otherwise, deal 2 Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target.
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round. (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a Dendro Core that grants +2 DMG to the next instance of Pyro or Electro DMG.
Lunar-Charged: Creates a Thundercloud that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply Electric Shock to a random card in your opponent's Hand.)
Lunar Bloom: Deal +1 DMG for this instance, and apply Cost Reduction to a random card in your Hand.
Lunar-Crystallize: This DMG +1, and create 1 Moondrift Harmony that can summon and enhance Moondrift and add it to your Hand..
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.: 2
is on the field when Hydro Crystal Core
Hydro Crystal Core
When the character to which this is attached would be defeated: Remove this effect, ensure the character $common.gcg.K54|s1, and heal them to 1 HP.
is consumed: Reattach Hydro Crystal Core
Hydro Crystal Core
When the character to which this is attached would be defeated: Remove this effect, ensure the character $common.gcg.K54|s1, and heal them to 1 HP.
, and decreases the Usage(s) of Water Droplet
Water Droplet
End Phase: If your Hydro Hypostasis does not have $common.gcg.C122081 attached, attach $common.gcg.C122081 to this character. Otherwise, deal 2 Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target.
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round. (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a Dendro Core that grants +2 DMG to the next instance of Pyro or Electro DMG.
Lunar-Charged: Creates a Thundercloud that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply Electric Shock to a random card in your opponent's Hand.)
Lunar Bloom: Deal +1 DMG for this instance, and apply Cost Reduction to a random card in your Hand.
Lunar-Crystallize: This DMG +1, and create 1 Moondrift Harmony that can summon and enhance Moondrift and add it to your Hand..
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.: 2
by 1.

Source: Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Hydro Hypostasis