Hydro Tulpa
10
tcg-hp
Type—
Cost10
Energy—
Savage Swell
1
2

Deals 1 Hydro DMG.

Storm Surge
3

Deals 2 Hydro DMG, and randomly triggers the End Phase effect for 1 of your Summons. If this character's HP is not lower than 2, they will receive 1 $common.gcg.K5.

Thundering Tide
3
3

Deals 4 Hydro DMG, triggers the End Phase effect for all of your Summons.

Branching Flow

When this character's HP is not lower than 3, and your Summon apart from Half-Tulpa

Half-Tulpa
End Phase: Deal 1 Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target.
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round. (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a Dendro Core that grants +2 DMG to the next instance of Pyro or Electro DMG.
Lunar-Charged: Creates a Thundercloud that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply Electric Shock to a random card in your opponent's Hand.)
Lunar Bloom: Deal +1 DMG for this instance, and apply Cost Reduction to a random card in your Hand.
Lunar-Crystallize: This DMG +1, and create 1 Moondrift Harmony that can summon and enhance Moondrift and add it to your Hand..
When this card is discarded: Heal all your Hydro Tulpa for 2 HP.
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.: 2
leaves play: This character receives 2 $common.gcg.K5 and summons 1 independent Half-Tulpa
Half-Tulpa
End Phase: Deal 1 Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target.
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round. (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a Dendro Core that grants +2 DMG to the next instance of Pyro or Electro DMG.
Lunar-Charged: Creates a Thundercloud that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply Electric Shock to a random card in your opponent's Hand.)
Lunar Bloom: Deal +1 DMG for this instance, and apply Cost Reduction to a random card in your Hand.
Lunar-Crystallize: This DMG +1, and create 1 Moondrift Harmony that can summon and enhance Moondrift and add it to your Hand..
When this card is discarded: Heal all your Hydro Tulpa for 2 HP.
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.: 2
. (Once per Round)

Storm Surge

Deals 2 Hydro DMG, and randomly triggers the End Phase effect for 1 of your Summons. If this character's HP is not lower than 2, they will receive 1 $common.gcg.K5.

Storm Surge

Deals undefined common.gcg.undefined, and randomly triggers the End Phase effect for 1 of your Summons. If this character's HP is not lower than 2, they will receive 1 $common.gcg.K5.

Thundering Tide

Deals 4 Hydro DMG, triggers the End Phase effect for all of your Summons.

Thundering Tide

Deals undefined common.gcg.undefined, triggers the End Phase effect for all of your Summons.

Source: Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Hydro Tulpa