"As long as rain falls and rivers flow... water will exist forever... "
Surge
1
2
Deals 1 Hydro DMG.
Oceanid Mimic Summoning
3
Randomly summons 1 Oceanid Mimic
Oceanid Mimic
There are 3 kinds of Oceanid Mimics in total, and up 2 kinds can exist at once: Squirrel: Deal 2 Applies Hydro and can trigger the following Elemental Reactions: Vaporize: DMG +2 for this instance Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG) Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG at the End Phase. 2 Usages. Raptor: Deal 1 Applies Hydro and can trigger the following Elemental Reactions: Vaporize: DMG +2 for this instance Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG) Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG at the End Phase. 3 Usages. Frog: Can take 1 DMG for active character. 1 Usage. Once this effect is depleted, deal 2 Applies Hydro and can trigger the following Elemental Reactions: Vaporize: DMG +2 for this instance Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG) Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG during the End Phase.
(Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic
Oceanid Mimic
There are 3 kinds of Oceanid Mimics in total, and up 2 kinds can exist at once: Squirrel: Deal 2 Applies Hydro and can trigger the following Elemental Reactions: Vaporize: DMG +2 for this instance Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG) Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG at the End Phase. 2 Usages. Raptor: Deal 1 Applies Hydro and can trigger the following Elemental Reactions: Vaporize: DMG +2 for this instance Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG) Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG at the End Phase. 3 Usages. Frog: Can take 1 DMG for active character. 1 Usage. Once this effect is depleted, deal 2 Applies Hydro and can trigger the following Elemental Reactions: Vaporize: DMG +2 for this instance Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG) Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG during the End Phase.
can exist at the same time in the summons area).
The Myriad Wilds
5
Randomly summons 2 Oceanid Mimic
Oceanid Mimic
There are 3 kinds of Oceanid Mimics in total, and up 2 kinds can exist at once: Squirrel: Deal 2 Applies Hydro and can trigger the following Elemental Reactions: Vaporize: DMG +2 for this instance Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG) Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG at the End Phase. 2 Usages. Raptor: Deal 1 Applies Hydro and can trigger the following Elemental Reactions: Vaporize: DMG +2 for this instance Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG) Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG at the End Phase. 3 Usages. Frog: Can take 1 DMG for active character. 1 Usage. Once this effect is depleted, deal 2 Applies Hydro and can trigger the following Elemental Reactions: Vaporize: DMG +2 for this instance Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG) Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG during the End Phase.
(Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic
Oceanid Mimic
There are 3 kinds of Oceanid Mimics in total, and up 2 kinds can exist at once: Squirrel: Deal 2 Applies Hydro and can trigger the following Elemental Reactions: Vaporize: DMG +2 for this instance Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG) Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG at the End Phase. 2 Usages. Raptor: Deal 1 Applies Hydro and can trigger the following Elemental Reactions: Vaporize: DMG +2 for this instance Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG) Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG at the End Phase. 3 Usages. Frog: Can take 1 DMG for active character. 1 Usage. Once this effect is depleted, deal 2 Applies Hydro and can trigger the following Elemental Reactions: Vaporize: DMG +2 for this instance Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG) Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG during the End Phase.
can exist at the same time in the summons area).
Tide and Torrent
3
3
Deals 4 Hydro DMG. For each friendly Summon on the field, deals +1 additional DMG.
Source: Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Rhodeia of Loch