Ororon
10
tcg-hp
Type—
Cost10
Energy—
Spiritvessel Snapshot
1
2

Deals 2 Normal DMG.

Night's Sling
3

Deals 2 Electro DMG and creates a Spirit Orb

Spirit Orb
When the Action Phase begins: Deals 1 Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a common.gcg.Catalyzing Field that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a common.gcg.Thundercloud that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply common.gcg.Electric Shock to a random card in your opponent's Hand.).
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.: 1
.

Dark Voices Echo
3
2

Deals 2 Electro DMG and summons Supersonic Oculus

Supersonic Oculus
End Phase: Deal 1 Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a common.gcg.Catalyzing Field that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a common.gcg.Thundercloud that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply common.gcg.Electric Shock to a random card in your opponent's Hand.).
When your active character takes DMG: Reduce DMG taken by 1, then this card's After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining. -1. (Once per Round)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.: 3
.

Nightshade Synesthesia

(Passive) After you trigger Electro-Charged or Lunar-Charged: If possible, consume 2 Nightsoul points to deal 1 $common.gcg.K104.
After you deal $common.gcg.K102 or $common.gcg.K104 from a source other than this skill, enter Nightsoul's Blessing

Nightsoul's Blessing
The character to which this is attached accumulates Nightsoul points. (Max 2 points)
When the character has 0 Nightsoul points, they exit $common.gcg.C114163.
and gain 1 Nightsoul point. (Once per Round)

Nightshade Synesthesia

(Passive) After you trigger Electro-Charged or Lunar-Charged: If possible, consume 2 Nightsoul points to deal 1 $common.gcg.K104.
After you deal $common.gcg.K102 or $common.gcg.K104 from a source other than this skill, enter Nightsoul's Blessing

Nightsoul's Blessing
The character to which this is attached accumulates Nightsoul points. (Max 2 points)
When the character has 0 Nightsoul points, they exit $common.gcg.C114163.
and gain 1 Nightsoul point. (Once per Round)

Source: Reward for inviting Ororon to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him