By the Horns
1

2

Deals 1 Electro DMG. When the Skill used this time is $common.gcg.K52: Deal +1 DMG. This character enters Nightsoul's BlessingNightsoul's Blessing
The character to which this is attached accumulates
Nightsoul points. (Max 2 points)
When the character has 0 Nightsoul points, they exit $common.gcg.C114151. , and gains 1 Nightsoul point.
Riding the Night-Rainbow
3

Deals 2 Electro DMG, applies Sudden OnrushSudden Onrush
Before your next action, switch the character to which this is attached to be the active character.
to self, enters Nightsoul's BlessingNightsoul's Blessing
The character to which this is attached accumulates
Nightsoul points. (Max 2 points)
When the character has 0 Nightsoul points, they exit $common.gcg.C114151. , gains 1 Nightsoul point, then switches to the next character.
Guardian Vent!
3

3

Deals 3 Electro DMG, applies Apex DriveApex Drive
After Varesa is switched in to be the Active Character: Some Skills cannot be used directly. Instead, they need to be prepared over a certain number of turns.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.: Elemental Burst
(Prepare for 1 turn)
Deal 3 Electro DMG. This Skill is considered a Plunging Attack..
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.: 1 to self.
Tag-Team Triple Jump!
(Passive) After Varesa uses a Skill: If she has 2 Nightsoul points, she consumes 2 Nightsoul points and applies Apex DriveApex Drive
After Varesa is switched in to be the Active Character: Some Skills cannot be used directly. Instead, they need to be prepared over a certain number of turns.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.: Elemental Burst
(Prepare for 1 turn)
Deal 3 Electro DMG. This Skill is considered a Plunging Attack..
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.: 1 to herself.
Guardian Vent: Volcano Kablam
Deals 3 Electro DMG. This Skill is considered a $common.gcg.K52.
Riding the Night-Rainbow
Deals undefined common.gcg.undefined, applies Sudden OnrushSudden Onrush
Before your next action, switch the character to which this is attached to be the active character.
to self, enters Nightsoul's BlessingNightsoul's Blessing
The character to which this is attached accumulates
Nightsoul points. (Max 2 points)
When the character has 0 Nightsoul points, they exit $common.gcg.C114151. , gains 1 Nightsoul point, then switches to your next character.
Source: Reward for inviting Varesa to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her