Night Vigil
When a character receives healing apart from
S14122, it is replaced by an equivalent amount of
When the character to which this is attached is healed: This effect will be consumed once for every $common.gcg.K3 it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
$common.gcg.K3: 1 (Can stack, no stack limit)..
After the character to which this is attached uses a Normal Attack: The Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions. dealt is converted to Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a common.gcg.Catalyzing Field that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a common.gcg.Thundercloud that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply common.gcg.Electric Shock to a random card in your opponent's Hand.), and said character gains 2 stacks of When the character to which this is attached is healed: This effect will be consumed once for every $common.gcg.K3 it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
$common.gcg.K3: 1 (Can stack, no stack limit)..
Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.: 1