Deals 2 Pyro DMG. After the Skill finalizes: If your Hand has Overcharged Ball
Overcharged Ball
After you finish 1 Combat Action, it will be your opponent's turn. Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.: Deal 1 Applies Pyro and can trigger the following Elemental Reactions: Melt: DMG +2 for this instance Vaporize: DMG +2 for this instance Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks) to the opponent's active character. When this card is Use Action Cards or Character Skill effects to Discard Action Cards from Hand or Deck.ed: Deal 1 Applies Pyro and can trigger the following Elemental Reactions: Melt: DMG +2 for this instance Vaporize: DMG +2 for this instance Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks) to the opponent's active character.
: $[K56] 1 of them and heal the character on your team that has taken the most damage for 1 HP.
After a character switch takes place on this side of the field: Deal 1 Applies Pyro and can trigger the following Elemental Reactions: Melt: DMG +2 for this instance Vaporize: DMG +2 for this instance Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks) to the character switched to. After this card's effect is triggered, 1 Usage of it will be consumed. This card will be discarded immediately once it has 0 Usages remaining.: 2
on the opponent's side of the field.
Vertical Force Coordination
(Passive) After an opponent's character takes Overloaded reaction DMG: Create 1 Overcharged Ball
Overcharged Ball
After you finish 1 Combat Action, it will be your opponent's turn. Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.: Deal 1 Applies Pyro and can trigger the following Elemental Reactions: Melt: DMG +2 for this instance Vaporize: DMG +2 for this instance Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks) to the opponent's active character. When this card is Use Action Cards or Character Skill effects to Discard Action Cards from Hand or Deck.ed: Deal 1 Applies Pyro and can trigger the following Elemental Reactions: Melt: DMG +2 for this instance Vaporize: DMG +2 for this instance Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks) to the opponent's active character.
card in your Hand (Once per Round)
Short-Range Rapid Interdiction Fire
Deals 3 Pyro DMG. After the Skill finalizes: If your Hand has Overcharged Ball
Overcharged Ball
After you finish 1 Combat Action, it will be your opponent's turn. Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.: Deal 1 Applies Pyro and can trigger the following Elemental Reactions: Melt: DMG +2 for this instance Vaporize: DMG +2 for this instance Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks) to the opponent's active character. When this card is Use Action Cards or Character Skill effects to Discard Action Cards from Hand or Deck.ed: Deal 1 Applies Pyro and can trigger the following Elemental Reactions: Melt: DMG +2 for this instance Vaporize: DMG +2 for this instance Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks) to the opponent's active character.
: $[K56] 1 of them and heal the character on your team that has taken the most damage for 1 HP.
Source: Reward for inviting Chevreuse to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her