Deals 2 Normal DMG. Once per Round: If you do not have Seats Sacred and Secular
Seats Sacred and Secular
When in Arkhe: Pneuma or Arkhe: Ousia states, switch Furina's state. If you have End Phase: Deal 1 Hydro DMG. If your side has characters with at least 6 HP, deal 1 Piercing DMG to your character who has taken the least DMG, and deal another 1 Hydro DMG. Usages: 2 (Can stack. Max 4 stacks) or End Phase: Heal all your characters for 1 HP. If your side has characters with no more than 5 HP, heal the most injured character for an additional 1 HP. Usages: 2 (Can stack. Max 4 stacks) on the field, change their state as well.
in your Hand, create 1 Seats Sacred and Secular
Seats Sacred and Secular
When in Arkhe: Pneuma or Arkhe: Ousia states, switch Furina's state. If you have End Phase: Deal 1 Hydro DMG. If your side has characters with at least 6 HP, deal 1 Piercing DMG to your character who has taken the least DMG, and deal another 1 Hydro DMG. Usages: 2 (Can stack. Max 4 stacks) or End Phase: Heal all your characters for 1 HP. If your side has characters with no more than 5 HP, heal the most injured character for an additional 1 HP. Usages: 2 (Can stack. Max 4 stacks) on the field, change their state as well.
card in your Hand.
Salon Solitaire
3
Furina is currently in the Arkhe: Ousia state. Summons Salon Members
Salon Members
End Phase: Deal 1 Applies Hydro and can trigger the following Elemental Reactions: Vaporize: DMG +2 for this instance Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG) Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG. If your side has characters with at least 6 HP, deal 1 Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either. to your character who has taken the least DMG, and deal another 1 Applies Hydro and can trigger the following Elemental Reactions: Vaporize: DMG +2 for this instance Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG) Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG. After this card's effect is triggered, 1 Usage of it will be consumed. This card will be discarded immediately once it has 0 Usages remaining.: 2 (Can stack. Max 4 stacks)
. (When Furina is in the Arkhe: Pneuma state, she will summon Singer of Many Waters
Singer of Many Waters
End Phase: Heal all your characters for 1 HP. If your side has characters with no more than 5 HP, heal the most injured character for an additional 1 HP. After this card's effect is triggered, 1 Usage of it will be consumed. This card will be discarded immediately once it has 0 Usages remaining.: 2 (Can stack. Max 4 stacks)
instead)
Let the People Rejoice
4
2
Deals 2 Hydro DMG, creates 1 Universal Revelry
Universal Revelry
After your active character takes DMG or is healed: Add 1 stack of Your side deals +1 DMG. (Including Swirl DMG triggered by Characters) Usages: 1 (Can stack. No stack limit). Each time you reach the end of a Round, Duration (Rounds) -1. This card will be discarded immediately once Duration (Rounds) runs out.: 2
.
Arkhe: Seats Sacred and Secular
(Passive) When battle begins, create 1 Seats Sacred and Secular
Seats Sacred and Secular
When in Arkhe: Pneuma or Arkhe: Ousia states, switch Furina's state. If you have End Phase: Deal 1 Hydro DMG. If your side has characters with at least 6 HP, deal 1 Piercing DMG to your character who has taken the least DMG, and deal another 1 Hydro DMG. Usages: 2 (Can stack. Max 4 stacks) or End Phase: Heal all your characters for 1 HP. If your side has characters with no more than 5 HP, heal the most injured character for an additional 1 HP. Usages: 2 (Can stack. Max 4 stacks) on the field, change their state as well.
card in your Hand.
Source: Reward for inviting Furina to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her