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Yelan

"Valley Orchid" Yelan

The world is vast and infinite, the solitary one comes and goes as she pleases.

Stealthy Bowshot
1
2

Deals 2 Normal DMG.

Lingering Lifeline
3

Deals 3 Hydro DMG. This character gains 2 Breakthrough

Breakthrough
This state starts with 1 Breakthrough stack. When re-attached, add 1 Breakthrough stack. Breakthrough can have a maximum of 3 stacks.
End Phase: Gain 1 Breakthrough stack.

When the character to which this is attached uses a Normal Attack: If Breakthrough has at least 2 stacks, consume 2 Breakthrough stacks to convert Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions. dealt into Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG and draw 1 card.
stacks.

Depth-Clarion Dice
3
3

Deals 3 Hydro DMG, creates 1 Exquisite Throw

Exquisite Throw
After your character uses a Normal Attack: Deal 1 Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG.
Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.: 2
.

Breakthrough

(Passive) When the battle begins, this character gains Breakthrough

Breakthrough
This state starts with 1 Breakthrough stack. When re-attached, add 1 Breakthrough stack. Breakthrough can have a maximum of 3 stacks.
End Phase: Gain 1 Breakthrough stack.

When the character to which this is attached uses a Normal Attack: If Breakthrough has at least 2 stacks, consume 2 Breakthrough stacks to convert Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions. dealt into Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG and draw 1 card.
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Source: Reward for inviting Yelan to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her