Breakthrough
This state starts with 1
Breakthrough stack. When re-attached, add 1
Breakthrough stack. Breakthrough can have a maximum of 3 stacks.
End Phase: Gain 1 Breakthrough stack.
When the character to which this is attached uses a Normal Attack: If Breakthrough has at least 2 stacks, consume 2 Breakthrough stacks to convert Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions. dealt into Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG and draw 1 card.