Breakthrough
This state starts with 1
Breakthrough stack. When re-attached, add 1
Breakthrough stack. Breakthrough can have a maximum of 3 stacks.
End Phase: Gain 1 Breakthrough stack.
When the character to which this is attached uses a Normal Attack: If Breakthrough has at least 2 stacks, consume 2 Breakthrough stacks to convert Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions. dealt into Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target.
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round. (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a Dendro Core that grants +2 DMG to the next instance of Pyro or Electro DMG.
Lunar-Charged: Creates a Thundercloud that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply Electric Shock to a random card in your opponent's Hand.)
Lunar Bloom: Deal +1 DMG for this instance, and apply Cost Reduction to a random card in your Hand.
Lunar-Crystallize: This DMG +1, and create 1 Moondrift Harmony that can summon and enhance Moondrift and add it to your Hand. and draw 1 card.