Skirk
10
tcg-hp
Type—
Cost10
Energy—
Havoc: Sunder
1
2

Deals 2 Normal DMG.

Havoc: Warp
2

Gains 2 Serpent's Subtlety, then creates 1 Mutual Weapons Mentorship

Mutual Weapons Mentorship
This card attaches to your Skirk.
At the start of the Round or after your side performs a switch: Use Action Cards or Character Skill effects to Discard Action Cards from Hand or Deck. this card and gain 1 Serpent's Subtlety.
and adds it to your Hand. (Once per Round)

Havoc: Ruin
3
2

Consumes all Serpent's Subtlety, deals Cryo DMG equal to the Serpent's Subtlety consumed, and deals 2 $common.gcg.K5 to characters on standby. If 7 Serpent's Subtlety are consumed, deal 3 $common.gcg.K5 to characters on standby instead.

Reason Beyond Reason

(Passive) Skirk is unable to gain Energy but can now accumulate up to 7 points of Serpent's Subtlety.
After you trigger Frozen, Cryo Swirl, Superconduct, or Cryo Crystallize reactions: Create 1 Void Rift

Void Rift
After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.: If there is a card with a If a Cost Increase or Cost Reduction is attached to an Action Card, its current Elemental Dice cost will be adjusted accordingly.
(Effects that reduce the Elemental Dice cost when playing the card do not affect this cost.) of 3 in your Hand, Use Action Cards or Character Skill effects to Discard Action Cards from Hand or Deck. 1 card with a If a Cost Increase or Cost Reduction is attached to an Action Card, its current Elemental Dice cost will be adjusted accordingly.
(Effects that reduce the Elemental Dice cost when playing the card do not affect this cost.) of 3 from your Hand. Allied Skirk then gains 2 Serpent's Subtlety.
in your hand. (3 times per Round)

Reason Beyond Reason

(Passive) Skirk is unable to gain Energy but can now accumulate up to 7 points of Serpent's Subtlety.
After you trigger Frozen, Cryo Swirl, Superconduct, or Cryo Crystallize reactions: Create 1 Void Rift

Void Rift
After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.: If there is a card with a If a Cost Increase or Cost Reduction is attached to an Action Card, its current Elemental Dice cost will be adjusted accordingly.
(Effects that reduce the Elemental Dice cost when playing the card do not affect this cost.) of 3 in your Hand, Use Action Cards or Character Skill effects to Discard Action Cards from Hand or Deck. 1 card with a If a Cost Increase or Cost Reduction is attached to an Action Card, its current Elemental Dice cost will be adjusted accordingly.
(Effects that reduce the Elemental Dice cost when playing the card do not affect this cost.) of 3 from your Hand. Allied Skirk then gains 2 Serpent's Subtlety.
in your hand. (3 times per Round)

Source: Reward for inviting Skirk to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her