arrow_back Genshin Impact Quests
Daiya's Three-Day Reverie
In a corner of the Veluriyam Mirage, you and Paimon discover a strange announcement speaker, and following the instructions, it seems you can participate in a very unique attraction...
Park Announcement Speaker:
Let us give thanks to fate, dear travelers, for your wanderings have finally brought you here!
Park Announcement Speaker:
Surely you must be searching for a serendipitous encounter beyond your wildest dreams, an astonishing journey that is beyond your mundane imagination?
Park Announcement Speaker:
Now, the opportunity for us to fulfill all of our desires has been laid before you, right here, right now!
Park Announcement Speaker:
Dive into the brand new "Daiya's Three-Day Reverie"! Step onto the grand stage, and you can experience something beyond your wildest dreams!
Park Announcement Speaker:
Swim freely in a pool of Mora... exorcise the phantoms haunting ancient castles... break free from the shackles of gravity...
Park Announcement Speaker:
Whisper the passphrase: "Take us to the world of reverie" to declare your curiosity and passion, and begin your journey!
Paimon:
Wow, that speaker really knows how to work a crowd! Though Paimon didn't understand the details...
Paimon:
Journey? Show? Stage? And something about... A pool of Mora!
Paimon:
Oh! When you put it like that... Paimon's definitely heard of that kind of activity before.
Paimon:
So, is the person making the announcement Daiya? She must be the director of the play.
Paimon:
So if we register, we can become the characters of some of the plays?
Traveler:
Are you interested, Paimon?
Paimon:
It definitely sounds cool! Paimon's especially interested in the pool of Mora...
Paimon:
Uh... that's not it! Paimon just wants to see what kind of mystery attraction is deserving of such a special spot in the Veluriyam Mirage!
Paimon:
Then let's say the passphrase together!
Traveler:
Take us to the world of reverie!
Paimon:
Take us to the world of reverie!
Park Announcement Speaker:
Really? Just like that?
Park Announcement Speaker:
*ahem* Perfect! Your registrations have been confirmed, and Daiya's Three-Day Reverie will begin shortly!
Park Announcement Speaker:
"An ancient legend resurfaces, and new clues to a priceless treasure are found. A band of chivalrous pirates hones their weapons and hoists the sails..."
Park Announcement Speaker:
"A town floating in the sky encounters an unprecedented crisis, and a miracle-working architect must act quickly to prevent the soaring city from crashing to the ground..."
Park Announcement Speaker:
"To save their fallen friends, a lone Hydro Eidolon must break into the haunted fortress, and find a way to lift the curse..."
Park Announcement Speaker:
There are three different shows, each with their own theme. Please choose one.
Park Announcement Speaker:
Find an announcement speaker like this, and follow the instructions to go to the place of reverie!
Paimon:
Come on, Traveler! Let's look for an announcement speaker and give it a whirl!
Paimon:
Whoa! Why are there so many Water Droplets here... what are they doing gathered around that giant machine?
Paimon:
Paimon's confused, what's this machine for? And where's Daiya?
Park Announcement Speaker:
Welcome to the Three-Day Reverie! Surely, you must be confused by the scene unfolding before your eyes?
Park Announcement Speaker:
Then allow us to demonstrate!
Park Announcement Speaker:
C'mon, Loafer, stop napping! Now, Place 1, Action 2!
Park Announcement Speaker:
"Let us give thanks to fate, dear travelers, for your wanderings have finally brought you here!"
Paimon:
Is that Water Droplet using the announcement speaker to... play a recording?
Paimon:
It sounds so familiar... where has Paimon heard it before?
Park Announcement Speaker:
Hustler, you're up! Place 3, Action 7!
Narrator On Speaker:
"The Chief Mate that appears in front of the new recruits is dressed raggedly, covered in bandages from head to toe. It is readily apparent that they barely survived an intense battle not long ago..."
Paimon:
Paimon remembers! This is from "The Black Nacre and the All-Devouring Kraken"! This is the part right after we meet the Chief Mate!
Paimon:
The narration we heard then was also played like this... what amazing timing!
Park Announcement Speaker:
The Harum-Scarum and Black Nacre are about to reach the pass where the treasure is hidden, hurry up and prep the scenery and props, don't you dare screw this up!
Paimon:
That Water Droplet is... operating that device? Paimon can't see how...
Traveler:
Monitoring, broadcasting, and operating the mechanisms...
Park Announcement Speaker:
Correct! The function of this massive device is to control the timing of all the mechanisms in every play!
Park Announcement Speaker:
Our diligent Hydro Eidolons are constantly monitoring the progress of each show, so that whenever tourists arrive at the designated spots, they hear the proper narration and each prop and device is activated on time...
Park Announcement Speaker:
As long as guests follow procedure, a fantastical "Three-Day Reverie" will play out before your eyes!
Park Announcement Speaker:
Of course, if guests try to leave partway through or behave too unexpectedly, then it'll really impact their enjoyment of the show.
Park Announcement Speaker:
We just don't have enough staff to handle things like that right now... Anyway, I think all the guests will behave themselves, right?
Paimon:
Th-That's so amazing! We were having so much fun, we never realized how much was going on behind the scene!
Paimon:
So many props and mechanisms have to be carefully controlled, it must be really hard to pull off these shows...
Traveler:
The design is brilliant.
Paimon:
So... Is this Daiya talking to us now?
Paimon:
Are you using these Hydro Eidolons to control the "Three-Day Reverie"? Why not just come explain things yourself?
Paimon:
Paimon still has so many questions for you!
Park Announcement Speaker:
Correct, but there's more to it.
Park Announcement Speaker:
Everything you have seen, and everything inside this Broadcasting Station, including the Chief Director, Fake Playwright, Loafer, Hustler, and the Harum-Scarum...
Park Announcement Speaker:
As well as the other unseen and unheard Hydro Eidolon maintenance staff, of course...
Park Announcement Speaker:
Combine all of these and that is "Daiya"— not a person, but the entire system itself, creator and controller of the show.
Paimon:
Daiya is not a person... but a system?
Paimon:
Wait a sec. That's overloading Paimon's brain...
Paimon:
Paimon knows that Water Droplets are smart, but can they actually design such a complicated... system... by themselves?
Traveler:
There must be a designer behind the curtain.
Daiya:
Yes, that was the case at first. Your surprise is expected.
Daiya:
Long story short, Daiya's Three-Day Reverie started with the passionate Director Zosimos.
Daiya:
During his short stay in Veluriyam Mirage, Director Zosimos poured his energy into putting on exciting plays, and never had time for anything else.
Daiya:
As he spent more time with the Hydro Eidolons, he discovered their intelligence and rich emotions.
Daiya:
Hydro Eidolons enjoyed his plays, and looked forward to the next show. They also wanted to share their enjoyment with visitors.
Daiya:
An idea grew inside Zosimos's head — Could Hydro Eidolons direct, or even design a show?
Paimon:
So bold! That sounds like... teaching a group of children to be directors!
Daiya:
Indeed, it was difficult. Fortunately, everyone worked together, our joint efforts overcoming all obstacles!
Daiya:
Director Zosimos trained some of the Hydro Eidolons most passionate about plays, teaching them the critical concepts involved.
Daiya:
After some trial and error, Zosimos wrote several sample plays with detailed explanations regarding the thought behind them.
Daiya:
With Idyia's help, he built the controller, as well as all the mechanisms connected to it.
Daiya:
In addition to the lines from the plays themselves, Director Zosimos also recorded lots of commonly used words that we could combine into sentences to communicate with guests.
Daiya:
After a lot of practice, we finally learned to put on all three sample plays without a hitch.
Daiya:
The three plays are indeed "The Black Nacre and the All-Devouring Kraken," "Petrifying Gaze," and "Skycastle Saviors"!
Paimon:
That is to say... Director Zosimos prepared the foundation and infrastructure for Daiya's Three Day Reverie, as well as left the scripts with accompanying instructions.
Paimon:
We definitely never noticed the whole thing was controlled by Water Droplets.
Daiya:
That's quite the compliment! We appreciate you validating our hard work, and proved many of our ideas correct...
Daiya:
This is the reason why we wish to provide you with a token of our gratitude, and show you everything that went into the production of the show.
Traveler:
Don't mention it!
Paimon:
That's right! We experienced a really special attraction and broadened our horizons! We should be thanking you, Daiya!
Daiya:
Ahaha! Then we continue onwards to our next goal— writing our own scripts!
Daiya:
To do this, we improve our understanding of "plays" and keep collecting new materials.
Daiya:
The one called Fake Playwright here collects stories from visitors, and enhances our ideas with those.
Daiya:
Even if it can't meet suitable guests itself, Fake Playwright talks to other Hydro Eidolons about their encounters.
Paimon:
Oh! So when we tell our stories to Fake Playwright, it helps you write new plays!
Daiya:
Exactly! If you have time, please talk with Fake Playwright more!
Daiya:
Also, please continue to enjoy your time in Veluriyam Mirage, and please talk more with the other Hydro Eidolons here!
Paimon:
No worries! Paimon and Traveler love it here, we'll definitely provide you with lots of great material!
Paimon:
Hmm... Actually, there's something else... Paimon's been curious about it for a while!
Paimon:
Why is it called "Three-Day Reverie"?
Paimon:
Could it be that... Director Zosimos spent three days on each play? Or maybe, like, three days in total?
Traveler:
Haha, I know this one!
Paimon:
"Yesterday," "today," and "tomorrow"? Sounds reasonable to Paimon!
Paimon:
That means Director Zosimos... I mean, all of Daiya, is working so very hard on the plays, day after day!
Daiya:
Nice one! Unfortunately, it's not quite that deep.
Daiya:
Actually, the true meaning behind "three days" is...
Daiya:
"Eh, plenty of time left to do it tomorrow," "Maybe I'll really be in the zone tomorrow," and "If I don't finish it tomorrow I'm dead meat".
Paimon:
Seriously!?
Paimon:
Hmm... Wait, how come we didn't notice this secret door before?
Paimon:
Oooh! Paimon knows! Let's say the passphrase again, then a new path will open!
Traveler:
Together now!
Paimon:
Okay! We did it to register, and times like this are perfect to have a little ceremony!
You recite the passphrase together with Paimon: Take us to the world of reverie!
With the clinking of machines, a door opens, revealing a tunnel.
Paimon:
Paimon knew it! A hidden chamber, filled with secrets!
Paimon:
Hehe! Ready or not, here we come!
"An ancient legend resurfaces, and new clues to a priceless treasure are found. A band of chivalrous pirates hones their weapons and hoists the sails..."\nIntrigued, you and Paimon arrive at the set of The Black Nacre and the All-Devouring Kraken...
Park Announcement Speaker:
Staff and equipment in position. Mechanisms are prepped and ready.
Park Announcement Speaker:
This performance of "The Black Nacre and the All-Devouring Kraken," a play from "Daiya's Three-Day Reverie," will now begin!
Narrator On Speaker:
Docked in the port closest to the rumored location of the treasure, the crew of the pirate ship "Black Nacre" is recruiting new sailors and restocking before the final and most crucial leg of the voyage...
Narrator On Speaker:
Experienced adventurers set foot on the deck of the Black Nacre. They're outstanding fighters, but novice sailors...
Chief Mate:
Ahoy there, landlubbers! Get on over here!
Paimon:
Huh? The voice from the speaker changed. It sounds like someone really serious is calling us...
Paimon:
So, it's trying to interact with us?
Chief Mate:
Who else would I be talking to? You're the best out of this sorry bunch of scallywags, we can't set sail without you!
Chief Mate:
I'm the Chief Mate of the Black Nacre! You'll be working with me on this voyage, savvy?
Chief Mate:
Perk up, sailors! It's your first day on deck, and our quartermaster will make sure you get the best preserved meat, cream, hardtack, and Dandelion Wine!
The speaker continues to narrate the scene before you—
The Chief Mate appears to greet the raw recruits, dressed in ragged clothes and swaddled in bandages.
It is obvious that he has just survived a fierce fight.
Looking around, you see most of the sailors are seriously wounded...
However, they are in high spirits, showing no signs of fear or being discouraged...
The sailors gather around you, applauding the newcomers and offering welcome gifts and food.
Paimon:
Oh! So the speaker also provides detailed narration of the scene, like the scene just now — we were just welcomed onboard the Black Nacre...
Paimon:
So... shall we play along?
Paimon:
Hehe, thank you, thank you everyone! We haven't had the preserved meat or hardtack here yet, but they must be tasty!
Paimon:
Yeah... the attraction is called "Three-Day Reverie," so are we just supposed to rely on our own powers of daydreaming?
Paimon:
Though, it probably does save a lot on costs... Building a real pirate ship, actually being able to sail anywhere at a moment's notice... That must be expensive...
Paimon:
But still! Only having a narrator is too far. We can only imagine so much!
Traveler:
Guess we'll have to try!
Paimon:
Alright, Paimon will give it a try...
Narrator On Speaker:
As the noise dies down, a powerful-looking man appears on the bridge.
Narrator On Speaker:
He is dressed just like a common sailor, save for the ragged tricorne on his head. His left hand is missing, replaced by a rusty hook.
Chief Mate:
Attention on deck! Captain Will's arrived!
Captain Will:
The time is now, me hearties! Get to your positions, double check your weapons and our supplies, and prepare the ship! Get ready to weigh anchor!
Paimon:
Whoa! The Captain is here. He sounds so calm... and reliable!
Captain Will:
The treasure isn't far now, lads! The final leg of the voyage is by far the most important!
Captain Will:
Our wounded comrades, drowned supplies, lost Dusk Birds, and even the casks of rum we scrimped and saved for... the price we paid will not have been in vain!
Captain Will:
As long as we find the legendary treasure, we can appease the Kraken before the deadline! Never again must we seek dishonest merchants to plunder for pocket change!
Captain Will:
So give it your all, you scurvy seadogs! Do it so our town may know peace, and our friends and family need no longer fear tyranny and toil! Full speed ahead!
Sailor:
Treasure! Treasure! Full speed ahead! For peace!
Narrator On Speaker:
Having welcomed powerful new recruits aboard, the Black Nacre prepares to weigh anchor and set sail for the treasure.
Paimon:
Oooh, the speaker really set the scene! The goal of these pirates is really different from what Paimon imagined... Paimon's curious what happens next!
Paimon:
The speaker said we can ride the Choo-Choo Cart to continue the play... Paimon likes this pace!
Paimon:
Anchors aweigh, Traveler!
Narrator On Speaker:
Marvelous! Congratulations! With the strength of the new sailors, Captain Will easily defeats his old enemies, sending them running.
Narrator On Speaker:
Having overcome every challenge the voyage could throw at them, nothing can stop the crew of the Black Nacre now!
Captain Will:
Such is the loyal crew of the Black Nacre, me lads! Even when those lily-livered biscuit eaters ambushed us, not one of you panicked...
Captain Will:
And of course, our newest crewmembers contributed mightily! They swept away all opposition like it was so much flotsam and jetsam!
Paimon:
Of course! Bad pirates like that? Paimon and Traveler could fight two or three boatloads more!
Paimon:
I—It's okay! The journey was pretty thrilling, and we've been through thick and thin with Captain Will. So Paimon can be a bit more serious!
Captain Will:
Based on our research, if we break that stone wall, we can find the legendary treasure.
Captain Will:
The crucial moment has arrived. I shall give the honor to our heroes, our new companions!
Captain Will:
And after that, I've got a new idea I'd like to discuss with all of you...
Paimon:
Hey, Traveler! See how much the Captain values us? He's even letting us handle something as important as this!
Traveler:
Fire in the hole!
Chief Mate:
Get ready to celebrate, lads! Heroes, go ahead and open it!
Paimon:
Yay! We found it! The legendary treasure! So much Mora, Paimon can really swim in it!
Paimon:
But, why does this Mora seem different from the Mora we usually see? Don't tell Paimon...
Narrator On Speaker:
Hey! The legendary "pool of Mora" is actually just a bunch of decorative fake coins!?
Narrator On Speaker:
Faced with such an unexpected development, what will the crew of the Black Nacre do?
Chief Mate:
Captain! We were hornswoggled! Could our intel have been wrong? The legendary treasure... how could it all be fake?
Captain Will:
No wonder I had a bad feeling about this.
Captain Will:
The so-called legendary treasure could be bait— luring us into a trap.
Captain Will:
And their goal: the very people who braved hell and high water in search of treasure... and the quality weapons and advanced ships they bring with them.
Captain Will:
The sailors, exhausted by the journey, can easily be captured and sold as labor.
Paimon:
No, NO! We were all tricked! How could this be a giant trap!?
Paimon:
Oh! Uh... you have a point. Paimon forgot we were acting...
Paimon:
Okay, even though there aren't any other actors, and the set is a bit shabby, Paimon can tell a lot of work went into this! Paimon thinks we should respect that.
Paimon:
Let's hear what our crewmates from the Black Nacre have to say!
Narrator On Speaker:
Captain Will gathers the inconsolable sailors in front of the fake treasure.
Chief Mate:
Captain, is this... is this the doing of your enemies?
Captain Will:
No, this is beyond them. If we didn't make it, they'd be disappointed in their old foe.
Captain Will:
Perhaps... the ones behind this are on their way here now. Given our current state, it wouldn't be wise to take them head on.
Captain Will:
Clean up the area, see if there are any chests we missed, and get ready to withdraw.
Captain Will:
Ho! I always said hard work is rewarded. See that chest over there? It's for our newest sailors, who've done so much! No arguing, it's theirs even if the rest of us go home empty-handed!
Sailor:
Ugh... Not only did we not make any money, we racked up a lot of losses!
Sailor:
What're we going to do? Keep searching for dishonest profiteers to try and scrape together enough booty to satisfy the Kraken?
Captain Will:
I was about to point out that on this voyage, we of the Black Nacre found a treasure more precious than Mora, and are not going back with nothing to show for it!
Captain Will:
We found the ways to cross the roaring seas, strategies to defeat our enemies, and the courage to face any challenge!
Captain Will:
Think about it, me buckos! Even if we found an ocean of Mora, would it really buy peace for our town?
Sailor:
...That makes sense...
Sailor:
We all know how greedy the Kraken is. No matter how much treasure we shove down its filthy gob, it'll always ask for seconds!
Sailor:
Aye, he's right. I've heard even rich towns have given it dozens of times more treasure than we, yet still it hungers.
Traveler:
The problem is that appeasement of a monster...
Paimon:
You're right! If it was up to Paimon, we wouldn't let that monster have its way. But the Captain and his crew are just ordinary people...
Captain Will:
So, we must solve the problem at its source! That's why giving it more Mora doesn't make any sense.
Captain Will:
With the fighting experience we gained on this voyage, I'm sure we can defeat the Kraken, and lift the shadow it casts over our town!
Captain Will:
Come, me hearties, do you trust your Captain?
Chief Mate:
It sounds risky, Captain, but it's worth a shot.
Sailor:
This is the only way. If we keep giving in, eventually we'll have nothing left... and we'll have nowhere to run.
Sailor:
The Captain's right! It's worth risking our lives for. We can't take it any longer!
Captain Will:
Then it's settled! From now on, I will train everyone on the Black Nacre for this sole purpose.
Captain Will:
Especially now! Our newest crewmates are true swashbucklers, they're practically invincible!
Captain Will:
Captain Will is by no means a rich man, but if you lend us your strength, the whole crew of the Black Nacre will do everything in their power to repay you.
Captain Will:
Will you voyage with the Black Nacre, train with us, and punish that Kraken for its perfidy?
Paimon:
Yeah! That's the spirit! Be brave, and fight that awful sea monster!
Paimon:
Traveler, let's help our friends on the Black Nacre!
Traveler:
My pleasure!
Captain Will:
Arrr, amazing! Yer no longer novice sailors, yer old salt, core members of the Black Nacre crew! Yer my helpers and the saviors of the rest of my crew and all the people in town!
Captain Will:
Now it's time for the Black Nacre to return to port. We'll rest up and prepare for our final battle against the beast!
The speaker begins to summarize the end of the first act——
After triumphing in numerous trials, the new sailors are now pillars of the crew.
Led by Captain Will, the crew is preparing for a crucial counterattack...
Please stay tuned for the Black Nacre and the All-Devouring Kraken Act II: "The Black Nacre Strikes Back"!
The narration ends, and the motion of the mechanisms inside the cave grinds to a halt. Silence reigns once more...
Paimon:
Ah, it just ends there? Paimon was just starting to get into it!
Traveler:
Maybe they haven't finished the Kraken yet.
Paimon:
You have a point there. If the play was any longer, most guests would be too tired to fight a sea monster...
Paimon:
And the set really could use some work. Something as exciting as a boss fight deserves a proper stage!
Paimon:
Daiya's Three-Day Reverie certainly has potential! Paimon's getting curious who this Daiya person is!
"To save their fallen friends, the now-alone Hydro Eidolon must break into the haunted fortress, and find a way to lift the curse..."\nIntrigued, you and Paimon arrive at the set of "Petrifying Gaze"...
Park Announcement Speaker:
All actors and actresses have arrived, and all stage mechanisms are operating normally.
Park Announcement Speaker:
This performance of "Petrifying Gaze," a play from "Daiya's Three-Day Reverie," will now begin!
Narrator On Speaker:
On the edge of a thick and eerie forest, two wise and learned sages happen upon a Hydro Eidolon, wandering alone...
Lone Hydro Eidolon:
Please, help me... someone help me! I don't want to abandon my friends...
Paimon:
Water Droplet!? Wait, did the Water Droplet talk?
Paimon:
Oh, so this Water Droplet is actually a main character in this play, and we have to act along with it?
Narrator On Speaker:
It is truly fortunate that these two wise sages have already researched the language of Hydro Eidolons in depth, and can understand its plea for help.
Narrator On Speaker:
This must be a fated encounter! Such a portentous meeting, could you even entertain the notion of not assisting this Hydro Eidolon?
Paimon:
Not one to give in, she eventually found a way to create permanent humanoid bodies for her familiars by appropriating the power of this planet's Primordial Sea.
Traveler:
Let's get back on topic.
Lone Hydro Eidolon:
We... while we were lost in the woods, we happened upon an ancient castle and accidentally awoke the evil spirits slumbering within...
Lone Hydro Eidolon:
Two of their leaders, they... they laid curses upon us! Now, the moment a ghost sees us, we... we turn to stone!
Lone Hydro Eidolon:
I barely managed to escape, but my companions...
Lone Hydro Eidolon:
*sob* ...They must be in such pain... Is this our fault?
Paimon:
Of course not! Even if those ghosts got up on the wrong side of the bed, that's no excuse to be bullies!
Paimon:
Those jerks! Turning lost Water Droplets into stone... that's even worse than bullying! Those ghosts are all super bad guys!
Traveler:
If we teach them a lesson they won't soon forget...
Lone Hydro Eidolon:
No, the two ghost leaders never show themselves, and the castle is vast... even the strongest and most capable person could never find them...
Lone Hydro Eidolon:
But I heard one of the ghosts say that deep within the castle is a chest, and that chest contains an ancient hex-cleansing remedy. That is the only hope...
Lone Hydro Eidolon:
The chest is locked inside a secret chamber, and you must first find the hidden key.
Lone Hydro Eidolon:
But... I've already been cursed, and if I go back alone, I'll certainly be seen by the ghosts... then I'll be turned to stone and trapped forever...
Paimon:
That sounds easy! We'll escort you there, find the key, and get that remedy!
Paimon:
As long as you avoid those... ghosts' gaze, you'll be fine, right? It'll be a walk in the park!
Lone Hydro Eidolon:
That's right, you are both... wise sages, and you must certainly know what to do... Please, I'm begging you...
Traveler:
Paimon sure got into character quickly.
Paimon:
Hehe, it sounds pretty straightforward.
Paimon:
Even if we can't beat up the mastermind, taking down the ghosts and saving the Water Droplet's companions should be a piece of cake for you, right?
Paimon:
C'mon, little Water Droplet, let's go find that remedy, lift your curse, and save your friends!
Paimon:
Though, if a Water Droplet has turned to stone, can it still drink a potion? And how does water even drink water...
Paimon:
Oh! Maybe this remedy is the kind you rub on! Let's try it out!
Paimon:
Ugh! It's impossible to avoid their line of sight! This is just cheating!
Paimon:
Paimon just wants to kick those ghost mechanisms right over!
Paimon:
Hey, wait, Water Droplet! What are you doing! There's ghosts there, it's dangerous!
Angry Wraith Leader:
Insolent beings, have you gone insane? Or have you abandoned all hope, and simply wish to see your friends in the next world?
Happy Wraith Leader:
Oh no! It used its body to block their gaze... why does it have such a noble spirit of self-sacrifice!?
Narrator On Speaker:
A sudden twist! The lonely Hydro Eidolon has thrown itself in front the ghost's vision, using its body to block the fatal gaze, and is slowly turning to stone!
Paimon:
The Water Droplet turned to stone... just so we could get the key...
Paimon:
Oh, right! That's right! As long as we aren't in their line of sight too long, we should be okay!
Paimon:
Did the Water Droplet figure that out? It's so smart and brave!
Paimon:
Traveler, let's find the key and get the remedy, fast! We can't let the Water Droplet suffer too long!
The speaker continues to describe the strange scene in front of you—
The two wise sages slowly drop the remedy onto the petrified body of the Hydro Eidolon, and a strange phenomenon begins to occur...
As though time were flowing backward, the petrified Hydro Eidolon begins to return to normal...
Lone Hydro Eidolon:
*sob* ...So that is how it feels to be turned to stone... The pain, the agony! I cannot let my friends suffer this fate any longer.
Paimon:
Water Droplet, how could you just charge ahead like that without saying anything!? You scared Paimon half to death! It's a good thing we got the remedy so quickly...
Lone Hydro Eidolon:
That ghost was so scary, I was so terrified I couldn't even speak...
Lone Hydro Eidolon:
Also, you are so wise that I think you don't even need me to remind you.
Lone Hydro Eidolon:
Even if I turned completely into a stone, I knew you guys would save me right after you got the remedy, and things would be just like before! So there was no real need to worry.
Paimon:
Huh... uh, did Paimon get too invested in the play? Paimon was just so worried about the Water Droplet...
Paimon:
Eh... Paimon is a guest who's here to have fun, but she let the acting get to her head... It's a little embarrassing...
Paimon:
But anyway, we succeeded! Now you can take the remedy and save your friends!
Lone Hydro Eidolon:
Thank you, thank you! I... I'm forever indebted to you for all that you've done!
Lone Hydro Eidolon:
My companions and I will always remember your kindness in our hearts!
Traveler:
It's nothing!
Paimon:
Paimon hopes those ghosts won't cause any more trouble...
Paimon:
Whenever you guys play in the forest, you'll have to be more careful! No more coming to this castle!
Narrator On Speaker:
Congratulations, congratulations! The impeccable plans and stratagems of the wise sages and the bravery of the Hydro Eidolons has become a perfect partnership, and the curse of the ghosts will soon be completely lifted!
Narrator On Speaker:
After the timely arrival of the wise sages, the ghosts will never again be so reckless. The lonely Hydro Eidolon and its friends can now play again, without fear or worry.
Narrator On Speaker:
The dense, eerie forest is now gradually showing its peaceful, quiet side...
Narrator On Speaker:
Thus ends "Petrifying Gaze," thank you for watching!
Paimon:
Hooray, we finished "Petrifying Gaze"! Paimon really got into it!
Paimon:
Hmm... the combination of lines on the stage and narration by the speaker does a great job of working the audience! Paimon wonders where Daiya learned to do that...
Paimon:
If we get a chance, we should definitely ask her!
Lone Hydro Eidolon:
Complete the challenge, and then you can find the key to the secret chamber... it's all in your hands now!
Narrator On Speaker:
The two sages watch the poor Hydro Eidolon slowly turn into unfeeling stone before their very eyes, and it no longer responds to their anguished calls...
Narrator On Speaker:
But this was not in vain! For it was only so willing to sacrifice itself, because it believed in the two sages from the bottom of its heart!
"A town floating in the sky encounters an unprecedented crisis, and a miracle-working architect must act quickly to prevent the soaring city from crashing to the ground..."\nIntrigued, you and Paimon arrive at the set of Skycastle Saviors...
Park Announcement Speaker:
All inspections of play mechanisms complete. Anemo Particles in position...
Park Announcement Speaker:
Hello? Hello? Is everything in place? Those abnormal Anemo Particles... they've all been taken care of, right?
Park Announcement Speaker:
Ahem! Well then... This performance of "Skycastle Saviors," a play from "Daiya's Three-Day Reverie," will now begin!
Narrator On Speaker:
This story takes place in a remote mountainous area. The people living here are constantly facing floods and storms, and their lives are filled with hardship and misery...
Narrator On Speaker:
In order to provide advanced warning of disasters, a group of courageous warriors built an observation post on top of a towering cliff...
Narrator On Speaker:
(Knock the door.)
The speaker continues to describe the background of the story in detail:
The difficulty in transporting goods to the cliffs made the lives of the Keepers even more torturous, to the point they had not a single complete home to live in.
The Elder of the Keepers turned to the "Miraculous Architect," renowned for their expertise. They entrusted the architect with the task of constructing a floating town in the sky...
The Miraculous Architect constructed a remarkable load-bearing structure, providing a solid foundation upon which all the town could be built.
Next, the Architect embedded tens of thousands of specially designed hot air balloons infused with Anemo Particles within the foundation.
The unparalleled buoyancy of the balloons effortlessly lifted the entire town to the very summit of the mountain.
The Miraculous Architect firmly anchored the town at a predetermined height, granting the Keepers a stable and cozy haven to call home...
Yet, as time marched inexorably onward, accidents began to befall the Anemo air balloons...
The Keepers soon found their town was slowly losing altitude, teetering on the precipice of shattering into pieces on the mountain's summit...
A great calamity loomed, accompanied by tremors that shook the inhabitants' hearts as well as their homes...
Paimon:
Whoa, what a heavy start to the story! A floating town in the sky on the verge of falling? Now that's a crisis!
Paimon:
Yeah! It looks like there's another speaker over there! Maybe that's where the play continues, let's go take a look.
Narrator On Speaker:
The Elder of the Keepers meets with the Miraculous Architect, and provides a detailed explanation of the crisis looming over the flying town...
Warden Elder:
Miraculous Architect, as you can see, each day our town continues to descend lower in the sky, and though we long to safeguard this cherished home, our haven of warmth and security, regrettably, we find ourselves helpless to do so...
Warden Elder:
In addition, quakes have been rocking our town with immense force, alarming rumors are spreading like wildfire, and a sense of panic is now gripping the people...
Impolite Mockingbird:
We're all gonna get smashed! We're all gonna get smashed to smithereens!
Miraculous Architect:
Esteemed Elder, I get that you're worried, and I've been hearing some rumors doubting my project's quality controls...
Miraculous Architect:
But fret not! I'm here once again to resolve this crisis once and for all, alleviating your fears and dispelling any doubts you may have!
Miraculous Architect:
I just took a brief tour of the town, and took a look at the monitoring devices I had set up in the foundation. And guess what? I discovered that the fault lies with a few individual lift balloons...
Miraculous Architect:
It appears that the Anemo Particle levels in certain lift balloons have dropped as if they have been intentionally damaged... However, as long as we fix them, we can prevent the town from plummeting from the sky.
Miraculous Architect:
So, to restore the town to its planned altitude, we'll need to increase the lift provided by some balloons and install additional fixed anchor cables.
Miraculous Architect:
Though I should say... it's gonna cost a little extra. You see, in most cases, intentional damage isn't covered by the warranty...
Warden Elder:
No worries. We'll increase the budget to five times the initial rate, how's that?
Impolite Mockingbird:
Five times! Five times!
Miraculous Architect:
Oh my my, so willing to add in a bit extra, that's wonderful...
Miraculous Architect:
Wait, five times? Don't you think that's a bit much!? Back when this town was initially constructed, your budget was already several times what other clients paid!
Warden Elder:
I didn't mention this last time, but before, we ran into an exceptionally greedy craftsman. Seeing our resources, he quoted a price over 20 times the market rate.
Warden Elder:
Luckily, we had been thorough in our research and didn't fall for it. But as a result, we have a rough idea of the true construction costs... And your bid has always been far below what would be expected...
Miraculous Architect:
So you were always loaded? You guys really are... well, good at keeping a low profile.
Impolite Mockingbird:
We live lives of hardship so that everyone below can prosper. Everyone knows it, so they are quite generous.
Warden Elder:
So it is, the neighboring villages have grown wealthy, and often send us opulent gifts and donate vast sums. But our tribe has been accustomed to modest living since our days on the cliff, and so we save most of it...
Miraculous Architect:
Do such people really still exist in this world? Such humility...
Miraculous Architect:
Ahem! Regardless... I happen to be a master of cost control. I believe that increasing the rate by two and a half times is more than sufficient. Five times is a bit much, don't you think?
Warden Elder:
I must say, I'm truly impressed. Just as one would expect from a distinguished architect who has been dubbed "Miraculous"...
Impolite Mockingbird:
Don't want free money? Don't want free money? Idiot! Idiot!
Miraculous Architect:
Hey, now! You're the bird-brain! I earn all my Mora honestly!
Miraculous Architect:
When constructing this town, my quote was only slightly higher than the cost of materials and labor. This allowed me to build the finest houses while still having enough money left over to cover my meals for two whole months...
Miraculous Architect:
As for today's maintenance service, if the fees are enough to cover my travel and lodging costs for a few days, isn't that the best value for you?
Narrator On Speaker:
The Elder, who just a moment ago had been moved to tears, suddenly grew annoyed and knocked out the parrot perching on his shoulder...
Warden Elder:
Ahem, we are truly grateful! The Keepers will forever cherish your kindness and tales of your noble deeds will be passed on from generation to generation...
Warden Elder:
Speaking of which, in our previous encounter, you had hired a Sumpter Beast caravan and brought hundreds of special storage jars. However, this time around, it seems you have arrived with minimal equipment and without any special preparation...
Miraculous Architect:
Ahem! You've hit the nail on the head. The primary issue at hand is finding a way to gather sufficient Anemo Particles to restore the lost lift of the balloons...
Warden Elder:
That's no problem! This time, we'll handle the Anemo Particles!
Warden Elder:
Collecting them is our specialty. My people are well-versed in using Anemo Particles to forecast storms.
Warden Elder:
Let us, the professionals, assist you in this crucial matter.
Narrator On Speaker:
The Elder selects two courageous Keepers — you, who have patiently waited on the sidelines.
Narrator On Speaker:
You have triumphed over gravity and mountain winds, effortlessly navigating the towering terrain. You are the rising stars of the Keepers.
Paimon:
Paimon gets it! It's our time to shine!
Paimon:
This time, we're skilled Keepers, and we just need to fly all over collecting Anemo Particles! That's super easy for us.
Warden Elder:
Very well, then we will entrust this task to you! This may be more exhausting than usual, so we will be sure the rewards are commensurate.
Miraculous Architect:
Working at heights is no joke. Please be careful!
Paimon:
Don't worry, humble Elder and honest Architect! Leave it to us! You two just fix those balloons while we go fetch the critical particles!
Paimon:
Let's go, Traveler! Let's hustle and get the job done pronto! Just have to collect enough Anemo Particles so these Keepers can keep their home!
Warden Elder:
Welcome back! It could not have been easy, please, enjoy a hard-earned rest.
Impolite Mockingbird:
Bravo! Bravo!
Narrator On Speaker:
You look around and notice that the Miraculous Architect has already repaired all the damaged balloons.
Once the Anemo Particles are ready, the disaster will have been completely averted.
Narrator On Speaker:
The Elder calls upon the other Keepers, who arrive with steaming hot food and refreshing drinks. Your efficiency has also left the Miraculous Architect stupefied, staring in awe.
Miraculous Architect:
You already completed the collection? That's a full five days faster than my expectations! No wonder the Elder said you guys were pros...
Miraculous Architect:
Now that we have enough Anemo Particles, I'll replenish the lift balloons without further ado!
The narration from the loudspeaker paints the following scene:
The Miraculous Architect whips out a nifty gadget and dashes around, spreading the Anemo Particles you gathered through preset interfaces to devices scattered all across the foundation.
With the lift provided by the balloons restored, the abnormal vibrations come to a sudden halt.
The village ceases its descent and gradually ascends back to its original altitude, while the powerful air currents disperse the vast expanse of clouds...
The once-somber sky clears, and the town is once more embraced by radiant sunshine. The Keepers erupt in celebration...
Paimon:
Awesome! The town won't plummet to the ground, and the crisis has been solved. Time for a round of applause!
Paimon:
But... why are we staring up? It's all in our imaginations anyway, and we're still on the floating town anyway...
Paimon:
Paimon's neck is sore!
Paimon:
How about this: when we get the chance, let's find an expert to illustrate this story... or even better, turn it into a film! Paimon has a hunch that it's going to be a major hit!
Narrator On Speaker:
As the ground beneath his feet finally stops shaking, the elder takes a long breath, feeling so moved that he begins to tear up.
Impolite Mockingbird:
The town is safe! The town is safe!
Warden Elder:
Fantastic! Fantastic... Now we Keepers can carry on with our duty!
Miraculous Architect:
Success... This repair project went off without a hitch, and it's definitely worthy of being written into a thesis... Oh boy, it's a perfect example that could even make it into a textbook!
Miraculous Architect:
I won't have to worry about food expenses for the next two months. Hmm, what kind of marvelous creation shall I dream up...
Warden Elder:
But, if I may, it appears that the town is still ascending, and if it surpasses its original altitude... when will it come to a stop?
Miraculous Architect:
Oops!
Miraculous Architect:
I may have been so focused on fixing the balloons that I forgot to secure the anchor rope to counteract the lift...
Miraculous Architect:
No need to panic... The town is rising at a relatively slow speed, and we can use smaller cargo balloons to attach the anchor! It'll be a cinch.
Warden Elder:
I see. I thought that after witnessing the success of these two heroes, you came to the conclusion that we could all walk up walls and live in the sky...
Warden Elder:
Ha! The Keepers aren't as mighty as that... Please address this issue as soon as possible.
Impolite Mockingbird:
Ask for more money? Ask for more money?
Impolite Mockingbird:
Earn a bit more? Earn a bit more?
Miraculous Architect:
Sure, if the Elder would like to build a lavish birdcage and confine you within it until you learn proper speech etiquette and business ethics...
Miraculous Architect:
Forget about any extra charge. I'll cover it myself!
Narrator On Speaker:
Despite the little hiccup at the end, the story wrapped up beautifully.
Narrator On Speaker:
Thus as always, the troubles of the Cliff Keepers were resolved by the Miraculous Architect.
Narrator On Speaker:
This floating town in the sky will keep on supporting the Cliff Keepers, ensuring lasting peace and prosperity in the region...
Narrator On Speaker:
And thus, "Skycastle Saviors" comes to an end. Thanks for watching!
Paimon:
Encore, encore! The curtains have fallen, and even though it wasn't perfect, Paimon thought it was decent!
Paimon:
If Paimon was a wealthy merchant, Paimon would invest a ton of money into "Daiya's Three-Day Reverie" and make every prop and scene amazing!
Traveler:
Let's look into that when the opportunity arises.
Paimon:
Absolutely! Paimon hopes we get a chance to meet the mysterious Daiya!
Paimon:
Ah! So these three stole the last Anemo Particles!
Paimon:
Wait, were they behind the sabotage of the balloons too?
Paimon:
Ugh! Traveler, let's teach them a lesson and get those Anemo Particles back!
Paimon:
Hmph! See the error of your ways now?
Paimon:
No more sabotage in the future! Got it?
Park Announcement Speaker:
But something feels off! Have any of you seen those three before? Could they be actors that Actaholic hired?
Park Announcement Speaker:
Where's Engineer? Did Engineer fix the sea monster's mechanisms? Hurry up and get the emergency team to the scene to handle cleanup...
Park Announcement Speaker:
Wait, what? I'm still on the air? Ahhhh, my bad! I'll turn it off now!
Park Announcement Speaker:
Thankfully, the guests were able to handle the sudden emergency themselves... We definitely can't make this mistake again!
Narrator On Speaker:
After overcoming all kinds of challenging trials, pretty much all the Anemo Particles were successfully collected. The two Keepers were so focused that they didn't realize that more than half a month has passed.
Narrator On Speaker:
The Miraculous Architect comes through in a big way, swiftly repairing the lift balloons in the town's foundation...
Paimon:
The narrator on the speaker... sounds a bit anxious, don't you think?
Paimon:
Paimon's got no clue. But it's probably not important. Let's get back to the play!
Paimon:
The narrator mentioned that we've jumped ahead like half a month in time, which saves us from waiting for the architect to fix the balloons. Let's go and meet them now!